
It would have been nice to see all of them, but I assume the original developer, Midway Games, couldn’t due to storage limitations on the N64 cartridge. Zombiemen, Shotgunners, Imps, Cacodemons, Hell Knights…most enemies from DOOM II make a return. Items and power-ups hardly feel out of place, and there’s a decent amount of reward-filled secrets for observant marines. On the whole, the levels themselves play really well, thanks to the aforementioned mazy yet organic structure. That’s not to imply that every trap is jerkish. Don’t get me wrong – they all look cool and imposing while mostly playing fine, but the repetitive aesthetics remain notable.Ī death pit right at the end of the level. At least two-thirds of the game boils down to dark castles and citadels. The layout variety can leave something to be desired, however. Neither of those aspects detracts from the labyrinthian hallways, and while they have a lot of backtracking, they’re fun to navigate and battle in. Environmental features such as caves look more realistic, and buildings actually look like buildings. 64’s layouts are not as abstract as other retro shooters, though they mainly focus on organic effects and centerpieces. Speaking of which, the levels are as maze-like as ever. Not that the level design calls for it this isn’t Duke Nukem 3D or Quake. Movement is momentum-based it takes a few moments to build speed and change where you’re running. You move around corridors, gun down whatever stands in your way, flip switches, and find keys to unlock the exit. Once you get past that, it will feel very familiar if you’ve played prior DOOM entries. This may seem petty, but it truly is annoying to sit through 35 seconds of logos – a lot more waiting than you’d think. You can stop them by deleting the “movies” folder in Steam installations, but I shouldn’t have to manually remove them in the first place they should be skippable out of the box. No, I do not want to sit through five logos every time I start the game. Yes, I now know that they used the Kex engine and FMOD. Yes, I can see that Bethesda, id Software, and Nightdive were involved in production. Right upon starting the game, I must say: there are a lot of unskippable logos. Please test and let me know of any problems or concerns.So gritty and edgy. Nailgun nails will now stick into the wall instead of sticking on the very tipįull credits are included in the WAD files themselves and alongside them in the text file. BulletPuffs added to the Nailgun nail impacts into walls Flamethrower first person sprite size adjusted Flamethrower infinite looping sound bug fixed Pistol now has a higher quality pickup sprite by using HI_START/HI_END namespace
Ultimate doom 64 wad mod#
All weapons (sans Chainsaw) will raise and lower on screen twice as fast for both versions of the mod seeing how fast the weapons swapped in the new Doom made me want them to be quicker in original Doom as well, the results are refreshing Dropped items such as the Unmaker and its upgrades will no longer be crushed and vanish from the map The Super Shotgun and Devastator can now be obtained in The Ultimate Doom (in the previous version, it was actually impossible to get it in The Ultimate Doom without using cheats) The Unmaker is now even sexier than before Standard Doom 64 weapons have had minor improvements Five new weapons added in extended version: Uzi, Flamethrower, Nailgun, Railgun, and the Devastator (automatic explosive shotgun. The extended version and main mod has been finished and updated!

Ultimate doom 64 wad plus#
Resources credits also go for Dreadflame,GuitarDeity and Footman for (Doom 64 WMI Redux),Midway for all Doom 64 sprites and sounds, osjclatchford and chronoteeth for the Desert Eagle pickup/side sprite wich was recolored and edited by Nevander, Aenima's Doom 64: Unabsolved shotgun pickup sprite and extra weapons,Hazebandicoot for the Unmaker upgrades drop spawn from cyberdemons/spidermastermind plus the pale blue plasma balls for the plasma guns and Cage's smoother animations of shotgun,super shotgun,chaingun and plasma rifle.And of course Nevander for doing the wad and editing,also credits are in the text file.ĭownload Version 1 here. Nevander gladly took on the offer and made it happen,so much apreciated of him for doing this. I made a thread in General about requesting a wad wich contained only the weapons of Doom 64 (for ZDoom/GZDoom) since there wasnt any wad like that on internet.
